![]() There’s also your main base to take care of as well, and so long as your battle gauge is filled with blue, you and your teammates can be revived. There are also additional fields that can work to your advantage, as well as the enemies, each with unique abilities, such as making allied forces stronger and regain health, to summoning more allies, and to even instantly conquer enemy fields by launching missiles at their bases (but you can never aim or shoot immediately with the latter). And while taking down the enemy headquarters can sometimes deplete the gauge automatically, doing so early will hit you with the punishingly hard hitting turrets, and needless to say, you want to avoid those since they can and will take a large portion of health. ![]() The key to about 95% of all fights is to take down morale gauge at the top right of the screen to summon the enemy boss, but in order to do that, you need to conquer fields and such. Even worse, these environments are extremely low in number, so expect repeat, after repeat, after repeat.īut the gameplay does manage to keep itself a tiny bit fresh with the inclusion of only a tad more strategy. Sadly, the ground battles are weak to say the least, and could definitely use some more polish. While the space terrains are no longer an open place, instead replaced with asteroids, a planet surface, and buildings, that type of scenery does look pretty cool if you pause and look at it a bit. And while the mechs and cut-scenes look absolutely fantastic, near anime level, the environments are underwhelming. When it comes to games, cel-shading is a weakness of mine, but it needs to be pulled off in the right way. But the graphics on the third game have managed to surprise me by going for a cel-shaded look. Needless to say, not all that satisfying. The first game easily looked like a last-gen game, perhaps even a bit worse thanks to cut-scenes, but the second game, while making the mechs look shiny, also made me feel like I was playing with a bunch of toys. The graphics for the last two installments were kinda weak. While some conclusions are satisfying to see, others will just make you think why the characters are thinking about that idea rather than the current situation. Relationship missions do bring more light, but not quite enough. This could have easily added some more depth and drama to the storyline. Friends are on different sides of the war, and yet most of them, with the exception of a few, aren’t even mentioned or brought to light. Sure, there is other focus pointed at the other Gundam series, but it is rather low, even with some of the UC fandoms such as ZZ Gundam.Īnd while at times the story can be entertaining, it doesn’t really do a good enough job. Rather, it seems to focus heavily more on the UC franchise and even 00. Sure, there is conflict abound, but it doesn’t manage to keep its focus on every character in the series. It makes no sense, but then again, look at other Gundam plots in this series. How does no one, and I mean no one, ever ask about this stuff? You’d think it’d be pretty important, or heck, a tearful reunion maybe? Nope, never happens. Naturally, no one questions as to why some characters should be dead, particularly (and only) in the UC world. There are a total of four different sides, all with slightly different goals, but one thing remains the same: leaving this world. Not to mention there is no explanation for the crossover, like we are just supposed to accept all of this despite the history missions clearly explaining how some of these characters should be four-feet under.īut this time around, the Gundam cast finds themselves trapped in a strange new world thanks to some kind of experiment. It certainly helped things stay unique, but it was unimpressive given the absolute low number of missions for most characters. Things were changed however in the second game, and the story was, well, scattered. But the actual duo or trio of cross-over characters remained the same, from the strange partnership of Kamille Bidan and Haman Karn, to the whacky and dynamic Domon, Milliardo, and Puru. Each path had different allies and near different results. ![]() The first game dealt with a common threat that nearly united everyone to save the Earth, but there were those that actually wanted to destroy the planet and sided with the Gundam responsible for it all. The premise is that nearly every Gundam universe has been mixed up together, and thus that creates a lot of conflict with the series protagonists and antagonists. And since I do plan on reviewing the previous 2 installments sometime in the future, maybe soon, I’ll give you a brief summary on the series. Alright, well, after taking advantage of Gamefly’s free trial, I was finally able to get my hands on the latest in Gundam gaming in the USA: Dynasty Warriors Gundam 3.
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